Class_name = "CBatchExplosion"
object_name = "HE_015mm_57g_2g_ground"

//  15    MG 151/15,   =1.9,   57,  15

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_ground.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\AP\Ground_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=3.4	//    ,   
TNT_equ=0.0019	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	0,521
ArmorFoug=0.5,-1,	0,204
ArmorFoug=0.7,-1,	0,118
ArmorFoug=0.9,-1,	0,99

//  
ShrapnelQuantity=18
FragmentMass=0.0019	//    -  
//  : , ,  (,   )
ArmorShr=0.0,429,	1,104,	0,154
ArmorShr=0.3,425,	1,104,	0,147
ArmorShr=1.7,410,	1,96, 	0,103
ArmorShr=3.4,392,	1,88, 	0,90